Cup of Dcaf: Off to the Alpha Readers

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It’s a scary thing. All Flames Cast is nearing completion. Technically, I suppose, this is the first draft. In a day or two, I will have checked off every plot point and checkpoint on my outline. I’ll have a word count and a story with a beginning, middle, and end.

On the other hand, this really isn’t a first draft. All Flames Cast is in its third incarnation. It started out, as some of you may remember, as Seeds of Doubt back in 2012. I got pretty far into the first draft of that book, working off the same outline document that I’ve had open on my computer for the past month straight. But, as first drafts tend to go, it was really, really flawed. I had to throw out about 40,000 words and basically start over. And then, this spring, I took two months off to revisit the outline and a bunch of the chapters I’d already written, giving it a once (or twice)-over and working out some of the kinks.

And now, with three short chapters left to finish, I’m working with my alpha readers.

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Cup of Dcaf: The Curse of Deadlines

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Any writer knows about deadlines. Whether you’re a creative writer working on a draft, or a copywriter slogging through an article or manual, you understand how a deadline looms every time you sit down and put your fingers to the keyboard.

That dark cloud hovers in the back of your mind, tensing the muscles in your shoulders. A little bundle of urgency bubbles in your stomach. The thing is, deadlines are both a blessing and a curse. Continue reading

Cup of Dcaf: Writing a Second-World Fantasy Series

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The fantasy genre is famous for long series, and many of the highest-profile authors have received their share of criticism for how long the series went. Whether it was Robert Jordan when The Wheel of Time bogged down in the late middle of the series, or George R. R. Martin for the Meereenese Knot, or whoever the author du jour happens to be, the fact is that lots of fantasy series slow down at points. Why this happens is a subject of debate, where many people accuse authors of moneygrubbing and others think the writers just wrote themselves into corners, there is a certain solidarity that I have discovered as I move into writing more seriously.

When you create a world, and put hours and hours and days and days into building it, fleshing it out, making it rich, you become proud of it. Continue reading

Cup of Dcaf: Thoughts and Internal Dialogue

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Anyone who reads a lot of fiction will be familiar with italicized font, and what it signifies: internal dialogue or thoughts. This is a very common tool used in first- or third-person close points of view, and it helps bring the reader more intimately into touch with the character’s identity and personality. After all, people can very easily say one thing while thinking another.

This, when used judiciously, can be very effective in making your stories deeper, your characters more fleshed-out. When I think about the ways that Robert Jordan used thoughts to demonstrate Mat Cauthon’s recalcitrance despite his overt heroism, or how Scott Lynch cleverly hints at plot details in Locke’s thoughts while not quite giving it away, it’s very clear that this can be an incredibly effective tool for enriching a story. Continue reading

Cup of Dcaf: Flashbacks

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Flashbacks are a troubling and wonderful thing. They can provide essential insight into a character’s personality or motivations. They can develop dramatic tension by making the reader privy to events in that past the character isn’t aware of. They can set up thematic fulfillment with scene changes.

They can also be confusing, or a crutch for weak characterization or plotting. They can mess up the flow of a story, throw off pacing, and stick out like a sore thumb.

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